


To make matters worse, if you're unlucky enough to play the game on Xbox One, you'll be treated to the same incredibly low frame-rate - and v-sync is disengaged too.

We've run the rule over a multitude of titles since we started frame-rate testing console games back in 2008 - and we're pretty sure we've never seen anything quite as bad as this. On top of that, frame-time latencies can be astonishingly high with some remarkable stutter. In fact, the PlayStation 4 clocks up an average frame-rate of just 15fps across the run of play, with dips as low as 10fps. There's no beating around the bush here - Lichdom is a game that rarely manages to deliver a frame-rate north of twenty frames per second. We've run through the likes of Broforce, The Last Tinker, Assassin's Creed Unity and even Shadow of Mordor on PlayStation 3 - but nothing quite matches what we're witnessing here. Lichdom is a console port of a two-year-old PC game that also happens to be one of the worst performing console games we've ever tested. But will he remember the kickstarters after his first million? IDK.You may not be familiar with Lichdom: Battlemage, but after reading this, you may not be able to forget it either. I feel once he is finnished with it and didnt take bad advice from kickstarters which ruins most games. I was happy with the way alot of games turned out with out my feed back, Borderlands 2, Diablo 2, Super Mario Brothers, Contra, Legend of Zelda, Donkey Kong, Final Fantasy, Tetris, Halo 1 and 2, Fable, and so many more games were put out with out kick starts and feedback from the kickstarters. So much feedback from what alot of different people with different wants. Who will the developer listen to? Cause I feel a Battle mage with a enchantable axe would be cool. So 1million or more people pay 20 dollars for this game? That would make one million or more feedback opinions. Glad to see that part of things isn't completely dead. I wish more developers would listen to their fan base. So many times though, a PC developer will start from humble beginnings and then turn into a gigantic multibillion dollar corporation and throw their original fan base to the side. Having a developer work so closley with the PC community is far more valuable than 20 dollars. Isn't that enough? To be able to have a game developed more closely to the things you would like to see, and play it on its journey to completion?

You're investing just 20 dollars into a game, that you can help make better. The fact is there are developers out there that wouldn't even let you pay them to take your feedback. Originally posted by PIN 360:Look at you all.
